but first I want to show you guys a brand new Lighting system I have in place.
Here is a light being shined into a graveyard with the old Lighting:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoWfJyt74rxLBwC-SKKaowR14v0YZv3A9OSay2Vv1uPvuD5DGZli6nDaUZW08YC9iEyvqcVADPCwwZQxtn3Z6THWbFCRkcVAj5i-dz_habDqIb49YLqI0cuw9V7-qUPprZ6-usQOQ9Bzg/s1600/1.png)
Now here is that same light being held up at that graveyard with my New Advanced Lighting:
As you can see the new Advanced lighting allows for Shadows to be created from all Light Sources, making the game look a lot more Dynamic!
Also as you can see from the image above, I have been adding content you guys aren't aware of, that Graveyard is an example.
So that is all for today, some new show-off models (The graveyard) as well as the new advanced lighting, I plan to add a little more before I quit Development today but I am really exited for this new lighting feature that I couldn't help myself.
Looks great keep up the awesome work :)
ReplyDeleteso the advanced lighting is the shadows?
ReplyDeleteit looks pretty good!
please keep working on it so that it can get even better!!!
whats the blue thing in the background
ReplyDeleteYour Mother
Deletelots of games have shadows so shadows are not even impressive a bit
ReplyDelete