I added a new thing to the game called "Occlusion Culling" this will make so the world will only generate things that the player can see, originally it rendered buildings, inside of buildings, and guns from across the map when the player wasn't even near there.
Now it will only render what the player sees, this will reduce any and all lag immensely. (Not that I had any before) but for those with real bad computers should now still be able to play.
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Occlusion Culling On |
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Occlusion Culling Off |
This is a great new system and will allow for better model importing and more content without having to worry about lagging up the game, this new system also means if you walk in to a building, it won't be generating outside that building.
Oh and Check out the Brand New 'Early Version' of the Bondo Games Website:
http://www.bondogames.comli.com/
It is in very early development, I am programming it all myself, let me know what you think, where things need improvement and I'll see to it.
Also 'Radiated' here is planned to be $5 on the Steam Store, free for all blog followers and you all get early beta tests before its on steam :) .
Feel free to leave a comment, and I'll see you in the next post! Stay Awesome :)
I look up occlusion culling it is build into unity pro so you only turn on 1 option in an entire day? man you are very slow
ReplyDeleteMeg, for the last time....
DeleteWho let you back in the house?
IF YOU DONT LIKE THE GAME, THEN DONT WATCH THE DEVELOPMENT I HAD THIS SAME CONVERSATION LAST POST.
ReplyDeleteor did you...
DeleteThis comment has been removed by the author.
ReplyDeleteSo game is free if you have been following the blog
ReplyDelete